Among the locales we witnessed in our missions were a forest hideout, a snowy mountain peak, and an amalgam of desolate desert and hillside. Hand grenades were also in the beta, but they were not working-though Innerloop assured us that they will explode with spectacular results in the final game.Īlready it seems like the designers are determined to show off a variety of environments and a lot of different mission objectives. During a mission, you can also pick up weapons from dead guards, including a Desert Eagle pistol and an AK-47. The beta only offered a few weapons to test, including a standard knife, a Glock 17 pistol, an M-16, and an MP5SD3. Yet, when combat is unavoidable, you will have to fire back at the guards and soldiers impeding your way.
![igi 2 covert strike gameplay igi 2 covert strike gameplay](https://i.imgur.com/0cJpsWM.png)
More often than not, you'll want to eliminate enemy soldiers one at a time or create diversions to make them investigate where you aren't, thus allowing you to sneak up behind them to cut their throats silently or simply sneak away. Instead, you often have to skulk in shadows, run for cover, and evade detection. That way lies madness, for unlike in games like Quake III, you can't expect to survive being surrounded by half a dozen hostiles by simply holding down the trigger and spinning around. You can't go wading through a level hoping to shoot everything in sight and accomplish your mission goals. IGI 2 is a game that emphasizes stealth over frontal assaults, and the mission design bears out this philosophy. If you fail in stealthily approaching your mission targets, you could end up surrounded by a number of bad guys, and they won't be very easy to take down. Our beta included four missions from the first campaign arc and one mission from the second campaign arc. Missions will be assigned via in-game intelligence briefings, and the story will be driven along by movies in between the missions.
Igi 2 covert strike gameplay full#
Innerloop says that the missions in the final game will be divided among the three plot arcs that make up the game's full campaign mode. Still, the missions did give us a sense of the gameplay in IGI 2.
![igi 2 covert strike gameplay igi 2 covert strike gameplay](http://assets1.ignimgs.com/2002/12/14/igi2_121302_12-479343.jpg)
Some features, like voice-overs, cutscenes, mission briefings, and multiplayer support, weren't in this build, and other features, such as the AI, were only partially implemented. The game is supposedly 70 percent complete, but the beta we played only had five missions.
![igi 2 covert strike gameplay igi 2 covert strike gameplay](https://popculturetimes.com/wp-content/uploads/2020/09/IGI-Origins.jpg)
Since our interview with Innerloop, we have had a chance to play some IGI 2, thanks to a very early preview build that showed up at the office. Codemasters has replaced Eidos as the franchise's publisher, and Innerloop has recognized the flaws of the first game and is eager to avoid them in the sequel in the hopes of creating a hit for shooter fans.
![igi 2 covert strike gameplay igi 2 covert strike gameplay](https://1.bp.blogspot.com/-4Yo-y0Qbwtg/VJWhLSSneyI/AAAAAAAABys/JWLMkymNAtw/s1600/project-igi-2-02.jpg)
A few things have happened since the original game shipped less than two years ago. Scouting base defenses from afar and eliminating surveillance cameras is a must to avoid unnecessary confrontations in IGI 2.Ī few months ago, GameSpot had the opportunity to sit down with one of the game's designers, James Brown, to discuss the sequel to IGI, IGI 2: Covert Strike. Yet, with its success in Europe, developer Innerloop realized that with some tweaks and improvements, it could turn this dud into a hit. It had its share of fans here, but with its AI problems, it just didn't have the goods to keep first-person shooter gamers happy. It wasn't that successful in the United States, but it was a hit in Europe. Project IGI, once referred to by the press as I'm Going In, was a shooter that emphasized stealthy shots from the shadows.